This page describes how Pegasus is searching for game assets, such as logo images, backgrounds or video files when you're using collection and metadata files. Such media files can come from these sources:
- A manually set file in
- A manually set default file in
- A file with matching name under
- Third-party sources (eg. EmulationStation, Steam)
To download assets for all your games automatically, you might want to use a so-called "scraper". See the bottom of this page for more details.
Assets in the Metadata file
All recognized asset types can be set in the
metadata.pegasus.txt) file by adding a
assets.<assetname>: <file> key-value pair for a game.
The list of possible asset names can be found HERE.
<file> is the path to the asset file, which can be either relative (to the metadata file) or an absolute path.
Let's say we have the following structure:
gba/ ├─ collections.txt ├─ metadata.txt ├─ Alien Hominid.gba └─ assets/ ├─ covers/ │ └─ Alien_Hominid.jpg └─ logos/ └─ Alien_Hominid_logo.jpg
metadata.txt file could then look like this:
file: Alien Hominid.gba title: Alien Hominid developer: Zoo Digital assets.boxFront: assets/covers/Alien_Hominid.jpg assets.logo: assets/logos/Alien_Hominid_logo.jpg
asset is also accepted instead of
assets. Use whichever you prefer.
Default assets in the Collection file
Similarly, you can also set default assets for a collection in the
collection.pegasus.txt) file by adding a
assets.default-<assetname>: <file> key-value pair for a collection.
However, note that using these default assets depends on the theme set in Pegasus, as a theme's creator can decide to use a different artwork for such purposes as well.
Continuing the example above, let's say we have an
assets/default_cover.jpg file. In this case the
collections.txt file could have the following contents:
collection: Game Boy Advanced extension: gba description: The Game Boy Advance (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. assets.default-boxFront: assets/default_cover.jpg
asset is also accepted instead of
default instead of
default- works too.
The media directory
If the game's assets haven't beed defined manually, Pegasus will also look for a matching file in the game directory's
media subdirectory, if it exists. If there's a file in there with the same name as the game, plus a known asset name as suffix, then the file will be used for that particular asset type.
Let's say you have
Contra.nes in your collection and want to have logo art for it. If it's not manually defined, Pegasus will also check for the following files:
and loads the first one it finds.
Box front art
As box front arts tend to be the most popular kind of assets, images without asset suffix in the media directory (eg.
<gamedir>/media/Contra.png) will also be recognized and used as box front art.
Pegasus also tries to use the assets of third-party data sources, if possible. Usually no configuration is necessary, just enable the data source in the Settings menu. Internet access might be required, depending on the source (eg. Steam).
How to get assets for my games?
For larger game libraries, it might be cumbersome to download each and every asset manually. To automatize this process, you can use programs called "scraper"s. These go through all your games, check multiple online databases for available assets, and may even generate a configuration file for you.
Some popular scraper programs are Universal XML Scraper, Steven Selph's Scraper, Skraper.net and Skyscraper. Try giving them a go!